// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/builtins/builtins-utils-gen.h"
#include "src/builtins/builtins.h"
#include "src/code-stub-assembler.h"
#include "src/objects/oddball.h"

#include "src/objects-inl.h" // weolar

namespace v8 {
namespace internal {

    // -----------------------------------------------------------------------------
    // ES6 section 19.3 Boolean Objects

    // ES6 #sec-boolean.prototype.tostring
    TF_BUILTIN(BooleanPrototypeToString, CodeStubAssembler)
    {
        Node* context = Parameter(Descriptor::kContext);
        Node* receiver = Parameter(Descriptor::kReceiver);

        Node* value = ToThisValue(context, receiver, PrimitiveType::kBoolean,
            "Boolean.prototype.toString");
        Node* result = LoadObjectField(value, Oddball::kToStringOffset);
        Return(result);
    }

    // ES6 #sec-boolean.prototype.valueof
    TF_BUILTIN(BooleanPrototypeValueOf, CodeStubAssembler)
    {
        Node* context = Parameter(Descriptor::kContext);
        Node* receiver = Parameter(Descriptor::kReceiver);

        Node* result = ToThisValue(context, receiver, PrimitiveType::kBoolean,
            "Boolean.prototype.valueOf");
        Return(result);
    }

} // namespace internal
} // namespace v8
